Photo of a sign warning 'Danger Cliff Edge'

The End of Escape Rooms

Don’t worry, I’m not talking about the end of the escape room industry. Instead, I’m referring to what happens at the end of an escape game.

In our experience, the vast majority of escape rooms have no real ending. Often you’re greeted by a member of the staff who either congratulates you on successfully escaping or offers you condolences for not quite making it out. The game itself, however, ends abruptly.

To me, an escape room without an ending is very jarring. For the last hour I’ve been amped up on the adrenaline that comes from trying to beat the clock, full of the excitement that comes from overcoming a challenge, and brimming with curiosity to see how it all plays out.  I’ve just spent a significant amount of time building up emotional pressure as I get closer and closer to the finish line and then suddenly . . . nothing.

A sign at the top of a seaside cliff reads, "Danger, cliff edge."

Locurio is, at its heart, an immersive experiences company, and our goal is to always justify our settings, challenges, and puzzles in the context of some narrative. We think that this provides a more cohesive experience that is easier to lose one’s self in and requires a little less suspension of disbelief.  Our hope is that you’ll feel transported to another world, a far away place, full of magic and mystery.  For this to provide a lasting impression of reality, however, we also need to make sure that we bring you back.  Just as the denouement in literature brings normalcy back into the characters’ lives, a good game ending serves as a bridge between worlds for players, ushering them back gently and providing narrative closure.

A wooden bridge in the forest with sunlight and purple flowers on one side and plain trees on the other.

Another thing to consider is the fact that escape rooms have two different endings: one in which the players escape and one in which they don’t.  Since our goal is to entertain our players, it’s very tempting to focus on the winning scenario when designing a room because it’s more fun. When players are successful they get to experience the entire room as intended, they solve all of the puzzles, and they are the heroes of the story. They’re happy, we’re happy, everybody wins! But we can’t ignore the other ending. Those players who fail to escape (which is probably most of them!) miss out on the sense of accomplishment that comes with escaping. Without this, their last impression of the room may very well be one of disappointment.

If you’re designing an escape room or any immersive experience I encourage you to consider the ways in which it ends, how these endings affect your players, and what sort of lasting impressions they leave your players with.

So what do you think?  Have you seen a game ending that you particularly liked? Do you not care whether or not there is an ending?  How do you feel when an escape room just . . . ends?

Photo of Summer and Natalie at Child's Play event

Locurio Founders Attend 2016 Child’s Play Auction

This past December, Locurio was humbled to be asked by our friends at Penny Arcade to donate items for the 2016 Child’s Play charity auction. Founders Natalie Parisi and Summer Herrick were pleased to show their further support by attending the auction and accompanying dinner in person on December 8th in Bellevue, WA.


Summer Herrick and Natalie Parisi

Locurio founders Summer Herrick and Natalie Parisi at the 2016 Child’s Play charity auction

Locurio is immensely proud to have helped Child’s Play raise over $160K at their event – we believe in giving back and supporting various causes when we can, and we hope that our donated auction items bring as much joy to their winners as being a part of the Child’s Play community has brought to us.

We love our wonderful Seattle gaming family! Many thanks to all of you who have shown your support for Locurio, and if you are interested in donating to Child’s Play, you can find more information on their website by clicking here.

Child’s Play seeks to improve the lives of children in hospitals and domestic violence shelters through the generosity and kindness of the video game industry and the power of play. (Courtesy of

Summer Herrick, Lyla Morris, and Natalie Parisi

Summer and Natalie with Lyla Morris, ENGAGE Program Manager at Card Kingdom

2016 Room Escape Artist Golden Lock-In Award

Locurio Honored with Room Escape Artist’s 2016 Golden Lock-In Award

Room Escape Artist's Golden Lock-In Award

We are absolutely thrilled and completely flattered to be named on Room Escape Artist’s 2016 Golden Lock-In Award list!!

David and Lisa Spira, the lovely people behind Room Escape Artist, took the time to come play The Vanishing Act when they stopped in Seattle last Spring, and we are so glad that they did! All of us at Locurio greatly respect the work that Lisa and David do and value their opinions highly.

If you’re an Escape Game enthusiast, we highly recommend checking out the Room Escape Artist site, as their reviews are insightful and spot-on, all while managing to avoid spoilers. A truly impressive feat of puzzling!

Thank you to Room Escape Artist for the honor, and thank you to all of our friends, family, and fans for your continued support and love. Here’s to more excitement and fun in 2017!