<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments for Locurio	</title>
	<atom:link href="https://www.locurio.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.locurio.com/home/</link>
	<description>Best Escape Room Seattle WA</description>
	<lastBuildDate>Tue, 04 Nov 2025 23:59:15 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>
		Comment on The End of Escape Rooms by Summer Herrick		</title>
		<link>https://www.locurio.com/the-end-of-escape-rooms/#comment-29232</link>

		<dc:creator><![CDATA[Summer Herrick]]></dc:creator>
		<pubDate>Tue, 17 Jun 2025 22:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.locurio.com/?p=1042#comment-29232</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.locurio.com/the-end-of-escape-rooms/#comment-12650&quot;&gt;Pete&lt;/a&gt;.

Congrats on building your 4th room! Dropping a figure from the ceiling, especially when you don&#039;t have space above, is a unique and perplexing challenge for sure. Depending on your ceiling height, you could build a shallow false ceiling, or barring that, a large screen or Pepper&#039;s Ghost effect might work! Please don&#039;t hesitate to email us (info@locurio.com) if you&#039;d like to chat further. Best of luck and we hope to visit your location someday!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.locurio.com/the-end-of-escape-rooms/#comment-12650">Pete</a>.</p>
<p>Congrats on building your 4th room! Dropping a figure from the ceiling, especially when you don&#8217;t have space above, is a unique and perplexing challenge for sure. Depending on your ceiling height, you could build a shallow false ceiling, or barring that, a large screen or Pepper&#8217;s Ghost effect might work! Please don&#8217;t hesitate to email us (info@locurio.com) if you&#8217;d like to chat further. Best of luck and we hope to visit your location someday!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The End of Escape Rooms by Pete		</title>
		<link>https://www.locurio.com/the-end-of-escape-rooms/#comment-12650</link>

		<dc:creator><![CDATA[Pete]]></dc:creator>
		<pubDate>Sun, 16 Jun 2024 14:59:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.locurio.com/?p=1042#comment-12650</guid>

					<description><![CDATA[I am building my 4th room currently and am struggling with how to end it.  The room is about a man who has always had a strong desire to travel, but is terrified to leave is home.  I would like to make him drop out of the ceiling,but don&#039;t have the room above the ceiling to make that work.  I would love a suggestion!   Thanks!]]></description>
			<content:encoded><![CDATA[<p>I am building my 4th room currently and am struggling with how to end it.  The room is about a man who has always had a strong desire to travel, but is terrified to leave is home.  I would like to make him drop out of the ceiling,but don&#8217;t have the room above the ceiling to make that work.  I would love a suggestion!   Thanks!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Four Types of Discovery in Escape Rooms, Part V: Discovery is Memorable by Bella		</title>
		<link>https://www.locurio.com/discovery-in-escape-rooms-part-v/#comment-10973</link>

		<dc:creator><![CDATA[Bella]]></dc:creator>
		<pubDate>Sun, 03 Mar 2024 18:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.locurio.com/?p=930#comment-10973</guid>

					<description><![CDATA[https://bit.ly/3V1pss2 Huge selection!]]></description>
			<content:encoded><![CDATA[<p><a href="https://bit.ly/3V1pss2" rel="nofollow ugc">https://bit.ly/3V1pss2</a> Huge selection!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Four Types of Discovery in Escape Rooms, Part IV: Unraveling the Mystery by Discovery in Escape Rooms, Part III &#124; Locurio Blog		</title>
		<link>https://www.locurio.com/discovery-in-escape-rooms-part-iv/#comment-10900</link>

		<dc:creator><![CDATA[Discovery in Escape Rooms, Part III &#124; Locurio Blog]]></dc:creator>
		<pubDate>Mon, 26 Feb 2024 13:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.locurio.com/?p=929#comment-10900</guid>

					<description><![CDATA[[&#8230;] This series is continued in Part 4: Unraveling the Mystery. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This series is continued in Part 4: Unraveling the Mystery. [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Four Types of Discovery in Escape Rooms, Part III: Realizing a Solution by Discovery in Escape Rooms, Part II &#124; Locurio Blog		</title>
		<link>https://www.locurio.com/discovery-in-escape-rooms-part-iii/#comment-10899</link>

		<dc:creator><![CDATA[Discovery in Escape Rooms, Part II &#124; Locurio Blog]]></dc:creator>
		<pubDate>Mon, 26 Feb 2024 13:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.locurio.com/?p=928#comment-10899</guid>

					<description><![CDATA[[&#8230;] This series is continued in Part 3: Realizing a Solution. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This series is continued in Part 3: Realizing a Solution. [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Four Types of Discovery in Escape Rooms, Part II: Uncovering the Obscured by The Four Types of Discovery in Escape Rooms, Part V &#124; Locurio Blog		</title>
		<link>https://www.locurio.com/discovery-in-escape-rooms-part-ii/#comment-10898</link>

		<dc:creator><![CDATA[The Four Types of Discovery in Escape Rooms, Part V &#124; Locurio Blog]]></dc:creator>
		<pubDate>Mon, 26 Feb 2024 13:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.locurio.com/?p=927#comment-10898</guid>

					<description><![CDATA[[&#8230;] discovery to focus purely on puzzles. Others may choose puzzles with clear mechanics and forego discovery of the obscured. But, I would bet my proverbial hat that every single room uses at least one or two of these forms [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] discovery to focus purely on puzzles. Others may choose puzzles with clear mechanics and forego discovery of the obscured. But, I would bet my proverbial hat that every single room uses at least one or two of these forms [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Four Types of Discovery in Escape Rooms, Part II: Uncovering the Obscured by The Four Types of Discovery in Escape Rooms, Part V: Discovery is Memorable - Locurio		</title>
		<link>https://www.locurio.com/discovery-in-escape-rooms-part-ii/#comment-10659</link>

		<dc:creator><![CDATA[The Four Types of Discovery in Escape Rooms, Part V: Discovery is Memorable - Locurio]]></dc:creator>
		<pubDate>Fri, 02 Feb 2024 12:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.locurio.com/?p=927#comment-10659</guid>

					<description><![CDATA[[&#8230;] discovery to focus purely on puzzles. Others may choose puzzles with clear mechanics and forego discovery of the obscured. But, I would bet my proverbial hat that every single room uses at least one or two of these forms [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] discovery to focus purely on puzzles. Others may choose puzzles with clear mechanics and forego discovery of the obscured. But, I would bet my proverbial hat that every single room uses at least one or two of these forms [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Four Types of Discovery in Escape Rooms, Part IV: Unraveling the Mystery by The Four Types of Discovery in Escape Rooms, Part III: Realizing a Solution - Locurio		</title>
		<link>https://www.locurio.com/discovery-in-escape-rooms-part-iv/#comment-10658</link>

		<dc:creator><![CDATA[The Four Types of Discovery in Escape Rooms, Part III: Realizing a Solution - Locurio]]></dc:creator>
		<pubDate>Fri, 02 Feb 2024 12:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.locurio.com/?p=929#comment-10658</guid>

					<description><![CDATA[[&#8230;] This series is continued in Part 4: Unraveling the Mystery. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This series is continued in Part 4: Unraveling the Mystery. [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Four Types of Discovery in Escape Rooms, Part III: Realizing a Solution by The Four Types of Discovery in Escape Rooms, Part II: Uncovering the Obscured - Locurio		</title>
		<link>https://www.locurio.com/discovery-in-escape-rooms-part-iii/#comment-10657</link>

		<dc:creator><![CDATA[The Four Types of Discovery in Escape Rooms, Part II: Uncovering the Obscured - Locurio]]></dc:creator>
		<pubDate>Fri, 02 Feb 2024 12:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.locurio.com/?p=928#comment-10657</guid>

					<description><![CDATA[[&#8230;] This series is continued in Part 3: Realizing a Solution. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] This series is continued in Part 3: Realizing a Solution. [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Four Types of Discovery in Escape Rooms, Part I: Finding the Hidden by Alicia Byrne		</title>
		<link>https://www.locurio.com/discovery-in-escape-rooms-part-i/#comment-1742</link>

		<dc:creator><![CDATA[Alicia Byrne]]></dc:creator>
		<pubDate>Sun, 24 May 2020 03:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.locurio.com/?p=920#comment-1742</guid>

					<description><![CDATA[I think your idea of limiting the risk of players damaging the escape room in their &#039;quest&#039; by providing them with no incentive for tearing the room apart in the first place. My friends and I especially love escape rooms and puzzle rooms. We used to go hunt for escape rooms to play once every 2 weeks before the Covid 19 pandemic. I would imagine that once the restrictions are lifted, the gang will look forward to our new &#039;quest&#039; soon.]]></description>
			<content:encoded><![CDATA[<p>I think your idea of limiting the risk of players damaging the escape room in their &#8216;quest&#8217; by providing them with no incentive for tearing the room apart in the first place. My friends and I especially love escape rooms and puzzle rooms. We used to go hunt for escape rooms to play once every 2 weeks before the Covid 19 pandemic. I would imagine that once the restrictions are lifted, the gang will look forward to our new &#8216;quest&#8217; soon.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
